The final major update of Black Ops 6 and Warzone is here, as Season 6 brings another batch of weapon buffs and nerfs to keep matches feeling fresh.
Although Black Ops 7 is on the horizon, there’s still plenty of life left in this year’s Call of Duty. Season 6 is set to be the last season, but it’s ending with a bang, bringing a lineup of new guns, as well as the return of The Haunting event, which introduces Predator, Chucky, and Jason Voorhees.
On top of all that, the patch also comes with balancing changes that looks to shake up the meta across both BO6 and Warzone. Here are all of the weapon buffs and nerfs you need to know about in Season 6.
All weapon buffs & nerfs in Warzone & BO6 Season 6
Warzone
LOOT & ECONOMY
Adjustments
- Ground Loot
- The new Merrick 556 Assault Rifle and Dresden 9MM Submachine Gun have been added to ground loot and Supply Boxes.
- All ground loot weapon builds have been updated, and most instances of attachment RNG have been removed to ensure a more consistent and reliable looting experience.
- Most placed weapons and weapon builds have been updated to align with the current ground loot pool.
EQUIPMENT
Adjustments
- Throwing Knife
- Base damage increased from 175 to 250.
- Headshots now deal 500 damage.
- Neck and upper-chest hits now deal 275 damage.
- Smoke Grenade
- Maximum carry amount reduced from 2 to 1.
- Thermobaric
- Detonation time reduced from 1.75s to 1s.
- Inner explosive damage increased from 220 to 280.
- Outer explosive damage increased from 55 to 175.
WEAPONS
New Weapons
- Dresden 9mm Submachine Gun
- Full-auto submachine gun. Very high damage and manageable recoil. Short range and slower rate of fire.
- Can be acquired via Battle Pass Page 3
- Merrick 556 Assault Rifle
- Full-auto assault rifle. Excellent range and highly rewards headshots. Configurable into a high-power semi-auto via barrel attachment.
- Can be acquired via Battle Pass Page 6
- Chainsaw Melee (In-Season)
- Cut foes down to size with the Chainsaw, the perfect armament for the nightmarish battles ahead. Rev the engine and prepare to swing using the heavy attack or go wild with a combination of slash and overhead attacks.
- Unlock via the Chucky Event Pass
- X52 Resonator Special Weapon (In-Season)
- Full-auto anomaly. Extreme rate of fire and range, but with high recoil.
- Transform the weapon by adding one of three unique Shard attachments in the guise of crystals, each resulting in a different style of attack. Equip the Orbed Eruption Shard for a versatile multi-shot, the Spiked Barrage Shard for a slow but lethal 7-round burst, or the Stone Escalation Shard for a powerful charge shot.
- Unlock via the Echoes of the Dead event
New Attachments
- GPR91 Double-Barrel Conversion
- Adds a second barrel to the GPR 91, allowing the weapon to fire two bullets at once, but at a slightly reduced rate of fire and with higher recoil.
- Can be acquired via Battle Pass Page 7
- GPMG-7 Muzzle Booster (In-Season)
- Harnesses the energy of escaping propellant gases to improve bullet velocity and increase the rate of fire over time, but at the expense of recoil.
- Unlock via the Echoes of the Dead event
Default Loadouts
- Enforcer
- Merrick 556 replaces the Kilo 141
- Infiltrator
- Dresden 9mm replaces the Saug
Gulag Loadouts
- LC-10 replaces the Jackal PDW
- Ladra replaces the KSV
Weapon Adjustments
Assault Rifle Adjustments
- ABR A1
- Full-Auto Rapid Fire
- Max Damage Range increased from 35.56m to 40m
- Medium Damage Range 1 increased from 45.7m to 55m
- Full-Auto Rapid Fire
- AK-74
- CR-56 AMAX
- Medium Damage Range 1 increased from 50.8 – 64.7m to 50.8 – 70m
- Medium Damage Range increased from 64.7m to 70m
- Bullet Velocity increased from 880m/s to 900m/s
- MODEL L
- Max Damage Rage increased from 0 – 38.1m to 0 – 45m
- Medium Damage Range increased from 38.1m – 50.9m to 45 – 60m
- Minimum Damage Range increased from 50.8m to 60m
- Lower Torso multiplier increased from 0.8x to 0.86x
- Bullet Velocity increased from 870m/s to 890m/s
SMG Adjustments
- KOMPAKT 92
- Jog Movement Speed improved from 4.8m/s to 5.2m/s
- Aim Down Sight Speed Movement Speed improved from 3.5m/s to 3.7m/s
- PPSH-41
- Max Damage Rage increased from 0 – 12.7m to 0 – 13.5m
- Medium Damage Range increased from 12.7m – 21.1m to 13.5 – 21.1m
- Aim Down Sight Movement Speed improved from 3.6m/s to 3.8m/s
- Aim Down Sight Speed improved from 185ms to 175ms
- SAUG
- Max Damage Rage increased from 0 – 12.7m to 0 – 13.2m
- Medium Damage Range increased from 12.7m – 19.8m to 13.2 – 21m
- Minimum Damage Range increased from 19.8m to 21m
Shotgun Adjustments
- ASG-89
- Medium Damage Range 1 increased from 4.3m – 6.3m to 4.3 – 8.1m
- Medium Damage Range 2 increased from 6.3m – 10.4m to 8.1m – 10.4m
- Head multiplier increased from 1x to 1.2x
- Lower Torso and Legs multipliers increased from 0.8x to 1x
- Aim Down Sight Speed improved from 305ms to 260ms
- Inflicted Finch increased by 15%
- Marine SP
- Medium Damage Range 1 increased from 1.7m – 7.1m to 1.7 – 7.6m
- Medium Damage Range 2 increased from 7.1m – 8.9m to 7.6m – 8.9m
- Flinch Resistance improved by 25%
- Aim Down Sight Speed improved from 320ms to 290ms
LMG Adjustments
- PML 5.56
- Lower Torso and Leg multipliers increased from 1x to 1.08x
- Recoil Springs
- Benefit improved from 12% to 20%
Marksman Rifle Adjustments
- TR2
- TR2 CQB Auto Conversion
- Max Damage Range increased from 12.7m to 13.2m
- Aim Down Sight Speed improved from 230ms to 200ms
- TR2 CQB Auto Conversion
Sniper Adjustments
- SVD
- Maximum Damage Range increased from 0 – 55.8m to 0 – 70m
- Minimum Damage Range increased from 55.8m to 70m
- Lower Torso and Leg multipliers increased from 0.7x to 0.88x
- Bullet Velocity increased from 890m/s to 920m/s
- Aim Down Sight Speed improved from 565ms to 480ms
Black Ops 6

New Weapons
Dresden 9mm – SMG (Battle Pass)
- Full-auto submachine gun. Very high damage and manageable recoil. Short range and slower rate of fire.
- A familiar-looking submachine gun makes its Black Ops 7 debut in the Dresden 9mm, a reliable SMG with a steady recoil pattern that helps you stay on target while dishing out solid damage with a manageable rate of fire. The weapon’s quick reload speed minimizes downtown between magazines, offering a strong foundation for Gunsmith when combines with its impressive handling.
Merrick 556 – Assault Rifle (Battle Pass)
- Full-auto assault rifle. Excellent range and highly rewards headshots. Configurable into a high-power semi-auto via barrel attachment.
- The Merrick 556 Assault Rifle is greater than the sums of its parts, a highly capable weapon that combines bite and handling with a respectable rate of fire and clean iron sights.
New Weapon Attachments
GPR91 Double-Barrel Conversion (Event Reward)
- Adds a second barrel to the GPR 91, allowing the weapon to fire two bullets at once, but at a slightly reduced rate of fire and with higher recoil.
Weapon Adjustments
Assault Rifle Adjustments
- GOR 91
- Fast Mag 1
- Ammo count increased from 25 to 26.
- Fast Mag 1
- Goblin Mk2
- Hipfire Spread reduced by 0.25 degrees.
- Greatly reduced first shot recoil.
- ABR A1
- Damage at Maximum Range increased from 29 damage to 32 damage
- Damage at Minimum Range increased from 22 damage to 24 damage
- Full-Auto Rapid Fire
- Vertical Recoil now increased by 10%.
- Horizontal Recoil now increased by 15%.
Marksman Rifle Adjustments
- TR2
- Fire Rate improved from 480 RPM to 522 RPM.
- Tsarkov 7.62
- Fire Rate improved from 231 RPM to 250 RPM.
- Received Flinch improved from 0.5 N to 0.4 N.
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